![]() Well, there has been a veritable salvo of changes, far too many to list here. What's different from the last version of VoS? Are there any examples of play up online yet? Yorktown's death was about as close as any submarine ever came to sinking a warship during the actual fighting, and that didn't occur until shortly after Hiryu's second and final airstrike had inflicted critical (though still - amazingly enough - non-fatal) damage to the carrier. But none of those kills happened during the middle of the battle. But that use was primarily for spotting and reporting the locations of enemy ships, and harassing enemy ships both before and after the actual fighting. Submarines during this time period had uses during fleet engagements. ![]() But I'd be surprised if they included carriers in the roll-out fleet boxes - which they evidently are doing - but didn't include any rules for carrier aircraft. Whether it's a good fashion is anyone's guess. Air is presumably incorporated into the game in some fashion. Painted aircraft carrier figures are visible on the one side of each of those three boxes that are visible on Warlord's store page, indicating that the boxes do contain at least one miniature representing an aircraft carrier. The fleet boxes prominently - excepting the Kriegsmarine box, for obvious reasons - feature aircraft carriers. Completely okay, nothing ground breaking or thoroughly immersive/enjoyable. I'd like to be wrong, but that's the distinct feeling I get from a lot of Warlord Games style products.Īt least I know the book should be okay - I played some Victory at Sea maybe.7-8 years ago with the re-released book of the time. The boxed contents scream minimal effort, just churning out another game. A feeling that this was nobody's passion project but rather a by-the-number "investment" in another purchased property. The boxed set does nothing for me, as it screams 'Warlord Games". Shame since you could combine it with submarines and aviation units - abstract the scale and have something a bit more interesting, perhaps. ![]() Elbows wrote: That wouldn't stop the game from creating heaps of naval engagements - much in the way we do with many wargames (armies often fighting when they shouldn't, ignoring mass casualties, etc. ![]()
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